

More recently, the hero's journey has been analyzed as an example of the sympathetic plot, a universal narrative structure in which a goal-directed protagonist confronts obstacles, overcomes them, and eventually reaps rewards. In his famous book The Hero with a Thousand Faces (1949), he describes the narrative pattern as follows:Ī hero ventures forth from the world of common day into a region of supernatural wonder: fabulous forces are there encountered and a decisive victory is won: the hero comes back from this mysterious adventure with the power to bestow boons on his fellow man.Ĭampbell's theories regarding the concept of a "monomyth" have been the subject of criticism from scholars, particularly folklorists (scholars active in folklore studies), who have dismissed the concept as a non-scholarly approach suffering from source-selection bias, among other criticisms. Campbell used the monomyth to analyze and compare religions. Eventually, hero myth pattern studies were popularized by Joseph Campbell, who was influenced by Carl Jung's analytical psychology.

With the fate of Terrinoth at stake, it is up to the heroes to save their homeland from certain destruction.In narratology and comparative mythology, the hero's journey, or the monomyth, is the common template of stories that involve a hero who goes on an adventure, is victorious in a decisive crisis, and comes home changed or transformed.Įarlier figures had proposed similar concepts, including psychoanalyst Otto Rank and amateur anthropologist Lord Raglan. The Betrayer’s War is set to hit store shelves in August, and fans can pre-order their copies of the expansion pack at their local retailer or online through the Fantasy Flight Games webstore. The heroes will need to use every tool in their arsenal to emerge victorious, or risk ending their legend in fire and ruin. The heroes face dire threats and grave challenges, with enemies tougher than before, and the new stress condition forcing heroes to suffer fatigue. Waiqar the Undying’s armies clash with the servants of Dragonlord Levirax, and the Uthuk Y’llan horde spreads as if guided by an unseen hand. However, the situation in Terrinoth is dire, with the Fourth Darkness having begun. Legends never cost any fatigue or actions to use, making them a powerful addition to players’ arsenals. These double-sided cards are unlocked as players progress through the campaign, with each side providing a different ability that is always in effect. The Betrayer’s War also introduces a new card type called Legends. Each hero’s card is double-sided, with a different ability on each side, allowing for more strategic options during a quest.

The six heroes of the game, Brynn, Chance, Galaden, Kehli, Syrus, and Vaerix, have all undergone significant upgrades, each with a brand-new hero card complete with new art and abilities. The Betrayer’s War introduces new abilities, enemies, and a new story to tell, making Descent bigger and better than ever. Titled The Betrayer’s War, this expansion pack takes players on a journey to save Terrinoth from the clutches of evil that threaten to wipe out the kingdom’s legacy. Fantasy Flight Games has announced the release of the second act of their popular tabletop game, Descent: Legends of the Dark.
